[Author]
Author = IamViperx
[Description]
Description = The police knows about what we are doing. Right now, they are trying to find out who we are. Do not let that happen, or we are screwed. Get to the police station, hack their laptop and kill the Lieutanant who brought up the case. Lets expose them for good.
[Objectives]
Objectivescount = 14

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -3200,092
Objectives[0]positionY = 749,0934
Objectives[0]positionZ = 3,451582
Objectives[0]Heading = 305,0004
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 18
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 4
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 16
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = RPG
Objectives[0]Weapon2 = MiniSMG
Objectives[0]Weapon3 = SNSPistol
Objectives[0]Weapon4 = PistolMk2
Objectives[0]Weapon5 = AssaultRifle
Objectives[0]Weapon6 = SpecialCarbine
Objectives[0]Weapon7 = Revolver
Objectives[0]Weapon8 = MarksmanRifle
Objectives[0]Weapon9 = RevolverMk2
Objectives[0]Weapon10 = BattleAxe
Objectives[0]Weapon11 = HeavyPistol
Objectives[0]Weapon12 = MachinePistol
Objectives[0]Weapon13 = MarksmanPistol
Objectives[0]Weapon14 = Machete
Objectives[0]Weapon15 = AssaultShotgun
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 438,0197
Objectives[0]mission_Actors[0]positionY = -996,3075
Objectives[0]mission_Actors[0]positionZ = 30,68959
Objectives[0]mission_Actors[0]Heading = 35,00017
Objectives[0]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 0
Objectives[0]mission_Actors[0]Hearing_Range = 0
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -3198,489
Objectives[0]mission_Vehicles[0]positionY = 749,7625
Objectives[0]mission_Vehicles[0]positionZ = 2,970452
Objectives[0]mission_Vehicles[0]Heading = 20,0002
Objectives[0]mission_Vehicles[0]Name = Carbonizzare
Objectives[0]mission_Vehicles[0]Model = carbonizzare
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -3200,661
Objectives[1]positionY = 749,3871
Objectives[1]positionZ = 2,451582
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = False
Objectives[1]Int_Task = 0
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = I love my car.
Objectives[2]positionX = -3200,318
Objectives[2]positionY = 748,933
Objectives[2]positionZ = 2,451582
Objectives[2]Cutscenes_Time = 2
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 245
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -3200,979
Objectives[3]positionY = 751,0913
Objectives[3]positionZ = 2,451582
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -3201,367
Objectives[4]positionY = 751,3352
Objectives[4]positionZ = 2,451582
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 1
Objectives[4]mission_Props[0]Model = p_amb_lap_top_02
Objectives[4]mission_Props[0]PlaceOnGround = False
Objectives[4]mission_Props[0]FreesePosition = True
Objectives[4]mission_Props[0]positionX = 436,4812
Objectives[4]mission_Props[0]positionY = -995,1836
Objectives[4]mission_Props[0]positionZ = 30,58038
Objectives[4]mission_Props[0]rotationX = 0
Objectives[4]mission_Props[0]rotationY = 0
Objectives[4]mission_Props[0]rotationZ = 180
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Enter ~b~your car~w~.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -3199,55
Objectives[5]positionY = 749,887
Objectives[5]positionZ = 2,451582
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Enter the ~y~police station~w~.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 436,2458
Objectives[6]positionY = -981,9651
Objectives[6]positionZ = 29,70362
Objectives[6]Heading = -3695
Objectives[6]Diameter = 3
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1,5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = True
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Kill the ~r~Lieutanant~w~.
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 439,2287
Objectives[7]positionY = -994,7632
Objectives[7]positionZ = 29,68959
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = 437,7059
Objectives[8]positionY = -993,9999
Objectives[8]positionZ = 29,68959
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = 0
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = False
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hack_Objective
Objectives[9]Text = Hack the ~g~laptop~w~.
Objectives[9]positionX = 436,7796
Objectives[9]positionY = -994,2595
Objectives[9]positionZ = 29,68959
Objectives[9]Hack_Anim = Laptop on desk
Objectives[9]Hack_Both = True
Objectives[9]Hack_Prop_PositionX = 436,4812
Objectives[9]Hack_Prop_PositionY = -995,1836
Objectives[9]Hack_Prop_PositionZ = 30,58038
Objectives[9]mission_ActorsCount = 20
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 673,4664
Objectives[9]mission_Actors[0]positionY = -1512,506
Objectives[9]mission_Actors[0]positionZ = 9,708634
Objectives[9]mission_Actors[0]Heading = 285,0002
Objectives[9]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Pistol
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 674,9122
Objectives[9]mission_Actors[1]positionY = -1515,78
Objectives[9]mission_Actors[1]positionZ = 9,708635
Objectives[9]mission_Actors[1]Heading = 330,0004
Objectives[9]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Pistol
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = 678,1332
Objectives[9]mission_Actors[2]positionY = -1518,885
Objectives[9]mission_Actors[2]positionZ = 9,708635
Objectives[9]mission_Actors[2]Heading = 285,0002
Objectives[9]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 100
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = Pistol
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 0
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = 679,1068
Objectives[9]mission_Actors[3]positionY = -1524,948
Objectives[9]mission_Actors[3]positionZ = 9,708633
Objectives[9]mission_Actors[3]Heading = 240,0001
Objectives[9]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 100
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = Pistol
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 0
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = 680,3676
Objectives[9]mission_Actors[4]positionY = -1528,991
Objectives[9]mission_Actors[4]positionZ = 9,708633
Objectives[9]mission_Actors[4]Heading = 170
Objectives[9]mission_Actors[4]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = False
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 100
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = Pistol
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 0
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = 686,9053
Objectives[9]mission_Actors[5]positionY = -1526,158
Objectives[9]mission_Actors[5]positionZ = 9,708634
Objectives[9]mission_Actors[5]Heading = 199,9999
Objectives[9]mission_Actors[5]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = False
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 100
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = Pistol
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 0
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = 687,3956
Objectives[9]mission_Actors[6]positionY = -1521,713
Objectives[9]mission_Actors[6]positionZ = 9,708633
Objectives[9]mission_Actors[6]Heading = 89,99997
Objectives[9]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = False
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 100
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = Pistol
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 0
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = 686,1212
Objectives[9]mission_Actors[7]positionY = -1517,275
Objectives[9]mission_Actors[7]positionZ = 9,708635
Objectives[9]mission_Actors[7]Heading = 135,0001
Objectives[9]mission_Actors[7]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = False
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 100
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = Pistol
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 0
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = 684,2002
Objectives[9]mission_Actors[8]positionY = -1511,999
Objectives[9]mission_Actors[8]positionZ = 9,708635
Objectives[9]mission_Actors[8]Heading = 115
Objectives[9]mission_Actors[8]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = False
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 100
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = Pistol
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 0
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = 681,1913
Objectives[9]mission_Actors[9]positionY = -1506,706
Objectives[9]mission_Actors[9]positionZ = 9,709249
Objectives[9]mission_Actors[9]Heading = 155,0002
Objectives[9]mission_Actors[9]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = False
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 100
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = Pistol
Objectives[9]mission_Actors[9]Variation = Random
Objectives[9]mission_Actors[9]Task = 0
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = 678,3699
Objectives[9]mission_Actors[10]positionY = -1513,175
Objectives[9]mission_Actors[10]positionZ = 9,708634
Objectives[9]mission_Actors[10]Heading = 155,0002
Objectives[9]mission_Actors[10]String_Name = s_f_y_cop_01
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = False
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 100
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = Pistol
Objectives[9]mission_Actors[10]Variation = Random
Objectives[9]mission_Actors[10]Task = 0
Objectives[9]mission_Actors[10]Task_Guard_Range = 5
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Actors[11]Survive_Number = 0
Objectives[9]mission_Actors[11]Failed_Text = 
Objectives[9]mission_Actors[11]Remove_After = 0
Objectives[9]mission_Actors[11]positionX = 676,0987
Objectives[9]mission_Actors[11]positionY = -1517,201
Objectives[9]mission_Actors[11]positionZ = 9,708635
Objectives[9]mission_Actors[11]Heading = 290,0002
Objectives[9]mission_Actors[11]String_Name = s_f_y_cop_01
Objectives[9]mission_Actors[11]Relationship_Group = Enemy1
Objectives[9]mission_Actors[11]AddBlip = False
Objectives[9]mission_Actors[11]ShowCone = False
Objectives[9]mission_Actors[11]Invincible = False
Objectives[9]mission_Actors[11]SetHealth = 100
Objectives[9]mission_Actors[11]DieFromHeadShot = True
Objectives[9]mission_Actors[11]CanExitVehicle = True
Objectives[9]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[11]AlwaysFight = True
Objectives[9]mission_Actors[11]Seeing_Range = 30
Objectives[9]mission_Actors[11]Hearing_Range = 30
Objectives[9]mission_Actors[11]CombatMovement = Offensive
Objectives[9]mission_Actors[11]weapon = Pistol
Objectives[9]mission_Actors[11]Variation = Random
Objectives[9]mission_Actors[11]Task = 0
Objectives[9]mission_Actors[11]Task_Guard_Range = 5
Objectives[9]mission_Actors[11]Task_Stay_In_Range = True
Objectives[9]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[11]Task_Scenario = NONE
Objectives[9]mission_Actors[12]Survive_Number = 0
Objectives[9]mission_Actors[12]Failed_Text = 
Objectives[9]mission_Actors[12]Remove_After = 0
Objectives[9]mission_Actors[12]positionX = 685,2184
Objectives[9]mission_Actors[12]positionY = -1517,932
Objectives[9]mission_Actors[12]positionZ = 9,708634
Objectives[9]mission_Actors[12]Heading = 89,99997
Objectives[9]mission_Actors[12]String_Name = s_f_y_cop_01
Objectives[9]mission_Actors[12]Relationship_Group = Enemy1
Objectives[9]mission_Actors[12]AddBlip = False
Objectives[9]mission_Actors[12]ShowCone = False
Objectives[9]mission_Actors[12]Invincible = False
Objectives[9]mission_Actors[12]SetHealth = 100
Objectives[9]mission_Actors[12]DieFromHeadShot = True
Objectives[9]mission_Actors[12]CanExitVehicle = True
Objectives[9]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[12]AlwaysFight = True
Objectives[9]mission_Actors[12]Seeing_Range = 30
Objectives[9]mission_Actors[12]Hearing_Range = 30
Objectives[9]mission_Actors[12]CombatMovement = Offensive
Objectives[9]mission_Actors[12]weapon = Pistol
Objectives[9]mission_Actors[12]Variation = Random
Objectives[9]mission_Actors[12]Task = 0
Objectives[9]mission_Actors[12]Task_Guard_Range = 5
Objectives[9]mission_Actors[12]Task_Stay_In_Range = True
Objectives[9]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[12]Task_Scenario = NONE
Objectives[9]mission_Actors[13]Survive_Number = 0
Objectives[9]mission_Actors[13]Failed_Text = 
Objectives[9]mission_Actors[13]Remove_After = 0
Objectives[9]mission_Actors[13]positionX = 678,7343
Objectives[9]mission_Actors[13]positionY = -1514,214
Objectives[9]mission_Actors[13]positionZ = 9,708634
Objectives[9]mission_Actors[13]Heading = 30,00011
Objectives[9]mission_Actors[13]String_Name = g_m_y_ballaorig_01
Objectives[9]mission_Actors[13]Relationship_Group = Enemy1
Objectives[9]mission_Actors[13]AddBlip = False
Objectives[9]mission_Actors[13]ShowCone = False
Objectives[9]mission_Actors[13]Invincible = False
Objectives[9]mission_Actors[13]SetHealth = 100
Objectives[9]mission_Actors[13]DieFromHeadShot = True
Objectives[9]mission_Actors[13]CanExitVehicle = True
Objectives[9]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[13]AlwaysFight = True
Objectives[9]mission_Actors[13]Seeing_Range = 30
Objectives[9]mission_Actors[13]Hearing_Range = 30
Objectives[9]mission_Actors[13]CombatMovement = Offensive
Objectives[9]mission_Actors[13]weapon = Pistol
Objectives[9]mission_Actors[13]Variation = Random
Objectives[9]mission_Actors[13]Task = 0
Objectives[9]mission_Actors[13]Task_Guard_Range = 5
Objectives[9]mission_Actors[13]Task_Stay_In_Range = True
Objectives[9]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[13]Task_Scenario = NONE
Objectives[9]mission_Actors[14]Survive_Number = 0
Objectives[9]mission_Actors[14]Failed_Text = 
Objectives[9]mission_Actors[14]Remove_After = 0
Objectives[9]mission_Actors[14]positionX = 676,2766
Objectives[9]mission_Actors[14]positionY = -1513,792
Objectives[9]mission_Actors[14]positionZ = 9,708634
Objectives[9]mission_Actors[14]Heading = 185
Objectives[9]mission_Actors[14]String_Name = g_m_y_ballaorig_01
Objectives[9]mission_Actors[14]Relationship_Group = Enemy1
Objectives[9]mission_Actors[14]AddBlip = False
Objectives[9]mission_Actors[14]ShowCone = False
Objectives[9]mission_Actors[14]Invincible = False
Objectives[9]mission_Actors[14]SetHealth = 100
Objectives[9]mission_Actors[14]DieFromHeadShot = True
Objectives[9]mission_Actors[14]CanExitVehicle = True
Objectives[9]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[14]AlwaysFight = True
Objectives[9]mission_Actors[14]Seeing_Range = 30
Objectives[9]mission_Actors[14]Hearing_Range = 30
Objectives[9]mission_Actors[14]CombatMovement = Offensive
Objectives[9]mission_Actors[14]weapon = Pistol
Objectives[9]mission_Actors[14]Variation = Random
Objectives[9]mission_Actors[14]Task = 0
Objectives[9]mission_Actors[14]Task_Guard_Range = 5
Objectives[9]mission_Actors[14]Task_Stay_In_Range = True
Objectives[9]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[14]Task_Scenario = NONE
Objectives[9]mission_Actors[15]Survive_Number = 0
Objectives[9]mission_Actors[15]Failed_Text = 
Objectives[9]mission_Actors[15]Remove_After = 0
Objectives[9]mission_Actors[15]positionX = 675,3902
Objectives[9]mission_Actors[15]positionY = -1511,732
Objectives[9]mission_Actors[15]positionZ = 9,708634
Objectives[9]mission_Actors[15]Heading = 105
Objectives[9]mission_Actors[15]String_Name = g_m_y_ballaorig_01
Objectives[9]mission_Actors[15]Relationship_Group = Enemy1
Objectives[9]mission_Actors[15]AddBlip = False
Objectives[9]mission_Actors[15]ShowCone = False
Objectives[9]mission_Actors[15]Invincible = False
Objectives[9]mission_Actors[15]SetHealth = 100
Objectives[9]mission_Actors[15]DieFromHeadShot = True
Objectives[9]mission_Actors[15]CanExitVehicle = True
Objectives[9]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[15]AlwaysFight = True
Objectives[9]mission_Actors[15]Seeing_Range = 30
Objectives[9]mission_Actors[15]Hearing_Range = 30
Objectives[9]mission_Actors[15]CombatMovement = Offensive
Objectives[9]mission_Actors[15]weapon = Pistol
Objectives[9]mission_Actors[15]Variation = Random
Objectives[9]mission_Actors[15]Task = 0
Objectives[9]mission_Actors[15]Task_Guard_Range = 5
Objectives[9]mission_Actors[15]Task_Stay_In_Range = True
Objectives[9]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[15]Task_Scenario = NONE
Objectives[9]mission_Actors[16]Survive_Number = 0
Objectives[9]mission_Actors[16]Failed_Text = 
Objectives[9]mission_Actors[16]Remove_After = 0
Objectives[9]mission_Actors[16]positionX = 685,3012
Objectives[9]mission_Actors[16]positionY = -1514,648
Objectives[9]mission_Actors[16]positionZ = 9,708635
Objectives[9]mission_Actors[16]Heading = 120,0002
Objectives[9]mission_Actors[16]String_Name = g_m_y_ballaorig_01
Objectives[9]mission_Actors[16]Relationship_Group = Enemy1
Objectives[9]mission_Actors[16]AddBlip = False
Objectives[9]mission_Actors[16]ShowCone = False
Objectives[9]mission_Actors[16]Invincible = False
Objectives[9]mission_Actors[16]SetHealth = 100
Objectives[9]mission_Actors[16]DieFromHeadShot = True
Objectives[9]mission_Actors[16]CanExitVehicle = True
Objectives[9]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[16]AlwaysFight = True
Objectives[9]mission_Actors[16]Seeing_Range = 30
Objectives[9]mission_Actors[16]Hearing_Range = 30
Objectives[9]mission_Actors[16]CombatMovement = Offensive
Objectives[9]mission_Actors[16]weapon = Pistol
Objectives[9]mission_Actors[16]Variation = Random
Objectives[9]mission_Actors[16]Task = 0
Objectives[9]mission_Actors[16]Task_Guard_Range = 5
Objectives[9]mission_Actors[16]Task_Stay_In_Range = True
Objectives[9]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[16]Task_Scenario = NONE
Objectives[9]mission_Actors[17]Survive_Number = 0
Objectives[9]mission_Actors[17]Failed_Text = 
Objectives[9]mission_Actors[17]Remove_After = 0
Objectives[9]mission_Actors[17]positionX = 683,9856
Objectives[9]mission_Actors[17]positionY = -1513,238
Objectives[9]mission_Actors[17]positionZ = 9,708634
Objectives[9]mission_Actors[17]Heading = 4,098113E-05
Objectives[9]mission_Actors[17]String_Name = g_m_y_ballaorig_01
Objectives[9]mission_Actors[17]Relationship_Group = Enemy1
Objectives[9]mission_Actors[17]AddBlip = False
Objectives[9]mission_Actors[17]ShowCone = False
Objectives[9]mission_Actors[17]Invincible = False
Objectives[9]mission_Actors[17]SetHealth = 100
Objectives[9]mission_Actors[17]DieFromHeadShot = True
Objectives[9]mission_Actors[17]CanExitVehicle = True
Objectives[9]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[17]AlwaysFight = True
Objectives[9]mission_Actors[17]Seeing_Range = 30
Objectives[9]mission_Actors[17]Hearing_Range = 30
Objectives[9]mission_Actors[17]CombatMovement = Offensive
Objectives[9]mission_Actors[17]weapon = Pistol
Objectives[9]mission_Actors[17]Variation = Random
Objectives[9]mission_Actors[17]Task = 0
Objectives[9]mission_Actors[17]Task_Guard_Range = 5
Objectives[9]mission_Actors[17]Task_Stay_In_Range = True
Objectives[9]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[17]Task_Scenario = NONE
Objectives[9]mission_Actors[18]Survive_Number = 0
Objectives[9]mission_Actors[18]Failed_Text = 
Objectives[9]mission_Actors[18]Remove_After = 0
Objectives[9]mission_Actors[18]positionX = 686,3949
Objectives[9]mission_Actors[18]positionY = -1521,911
Objectives[9]mission_Actors[18]positionZ = 9,708634
Objectives[9]mission_Actors[18]Heading = 270,0002
Objectives[9]mission_Actors[18]String_Name = g_m_y_ballaorig_01
Objectives[9]mission_Actors[18]Relationship_Group = Enemy1
Objectives[9]mission_Actors[18]AddBlip = False
Objectives[9]mission_Actors[18]ShowCone = False
Objectives[9]mission_Actors[18]Invincible = False
Objectives[9]mission_Actors[18]SetHealth = 100
Objectives[9]mission_Actors[18]DieFromHeadShot = True
Objectives[9]mission_Actors[18]CanExitVehicle = True
Objectives[9]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[18]AlwaysFight = True
Objectives[9]mission_Actors[18]Seeing_Range = 30
Objectives[9]mission_Actors[18]Hearing_Range = 30
Objectives[9]mission_Actors[18]CombatMovement = Offensive
Objectives[9]mission_Actors[18]weapon = Pistol
Objectives[9]mission_Actors[18]Variation = Random
Objectives[9]mission_Actors[18]Task = 0
Objectives[9]mission_Actors[18]Task_Guard_Range = 5
Objectives[9]mission_Actors[18]Task_Stay_In_Range = True
Objectives[9]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[18]Task_Scenario = NONE
Objectives[9]mission_Actors[19]Survive_Number = 0
Objectives[9]mission_Actors[19]Failed_Text = 
Objectives[9]mission_Actors[19]Remove_After = 0
Objectives[9]mission_Actors[19]positionX = 679,5526
Objectives[9]mission_Actors[19]positionY = -1521,252
Objectives[9]mission_Actors[19]positionZ = 9,708635
Objectives[9]mission_Actors[19]Heading = 310,0003
Objectives[9]mission_Actors[19]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[19]Relationship_Group = Enemy1/Pickup
Objectives[9]mission_Actors[19]AddBlip = False
Objectives[9]mission_Actors[19]ShowCone = False
Objectives[9]mission_Actors[19]Invincible = False
Objectives[9]mission_Actors[19]SetHealth = 100
Objectives[9]mission_Actors[19]DieFromHeadShot = True
Objectives[9]mission_Actors[19]CanExitVehicle = True
Objectives[9]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[19]AlwaysFight = True
Objectives[9]mission_Actors[19]Seeing_Range = 30
Objectives[9]mission_Actors[19]Hearing_Range = 30
Objectives[9]mission_Actors[19]CombatMovement = Offensive
Objectives[9]mission_Actors[19]weapon = Pistol
Objectives[9]mission_Actors[19]Variation = Random
Objectives[9]mission_Actors[19]Task = 0
Objectives[9]mission_Actors[19]Task_Guard_Range = 5
Objectives[9]mission_Actors[19]Task_Stay_In_Range = True
Objectives[9]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[19]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 7
Objectives[9]mission_Vehicles[0]positionX = 683,3865
Objectives[9]mission_Vehicles[0]positionY = -1526,444
Objectives[9]mission_Vehicles[0]positionZ = 9,313467
Objectives[9]mission_Vehicles[0]Heading = 180,0011
Objectives[9]mission_Vehicles[0]Name = Police Cruiser
Objectives[9]mission_Vehicles[0]Model = police
Objectives[9]mission_Vehicles[0]PrimaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[0]SecondaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 0
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[1]positionX = 689,0658
Objectives[9]mission_Vehicles[1]positionY = -1529,224
Objectives[9]mission_Vehicles[1]positionZ = 9,313463
Objectives[9]mission_Vehicles[1]Heading = 80,00015
Objectives[9]mission_Vehicles[1]Name = Police Cruiser
Objectives[9]mission_Vehicles[1]Model = police
Objectives[9]mission_Vehicles[1]PrimaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[1]SecondaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[1]HasPearlescent = False
Objectives[9]mission_Vehicles[1]Livery = 0
Objectives[9]mission_Vehicles[1]DirtLevel = 0
Objectives[9]mission_Vehicles[1]LockedForPlayer = False
Objectives[9]mission_Vehicles[1]Locked = False
Objectives[9]mission_Vehicles[1]Alarm = False
Objectives[9]mission_Vehicles[1]HotWired = False
Objectives[9]mission_Vehicles[1]Invincible = False
Objectives[9]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[1]Remove_After = 0
Objectives[9]mission_Vehicles[1]Survive_Number = 0
Objectives[9]mission_Vehicles[1]Failed_Text = 
Objectives[9]mission_Vehicles[2]positionX = 689,5401
Objectives[9]mission_Vehicles[2]positionY = -1517,589
Objectives[9]mission_Vehicles[2]positionZ = 9,313465
Objectives[9]mission_Vehicles[2]Heading = 19,99999
Objectives[9]mission_Vehicles[2]Name = Police Cruiser
Objectives[9]mission_Vehicles[2]Model = police
Objectives[9]mission_Vehicles[2]PrimaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[2]SecondaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[2]HasPearlescent = False
Objectives[9]mission_Vehicles[2]Livery = 0
Objectives[9]mission_Vehicles[2]DirtLevel = 0
Objectives[9]mission_Vehicles[2]LockedForPlayer = False
Objectives[9]mission_Vehicles[2]Locked = False
Objectives[9]mission_Vehicles[2]Alarm = False
Objectives[9]mission_Vehicles[2]HotWired = False
Objectives[9]mission_Vehicles[2]Invincible = False
Objectives[9]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[2]Remove_After = 0
Objectives[9]mission_Vehicles[2]Survive_Number = 0
Objectives[9]mission_Vehicles[2]Failed_Text = 
Objectives[9]mission_Vehicles[3]positionX = 676,1237
Objectives[9]mission_Vehicles[3]positionY = -1507,186
Objectives[9]mission_Vehicles[3]positionZ = 9,313453
Objectives[9]mission_Vehicles[3]Heading = 279,9999
Objectives[9]mission_Vehicles[3]Name = Police Cruiser
Objectives[9]mission_Vehicles[3]Model = police
Objectives[9]mission_Vehicles[3]PrimaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[3]SecondaryColor = MetallicFrostWhite
Objectives[9]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[3]HasPearlescent = False
Objectives[9]mission_Vehicles[3]Livery = 0
Objectives[9]mission_Vehicles[3]DirtLevel = 0
Objectives[9]mission_Vehicles[3]LockedForPlayer = False
Objectives[9]mission_Vehicles[3]Locked = False
Objectives[9]mission_Vehicles[3]Alarm = False
Objectives[9]mission_Vehicles[3]HotWired = False
Objectives[9]mission_Vehicles[3]Invincible = False
Objectives[9]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[3]Remove_After = 0
Objectives[9]mission_Vehicles[3]Survive_Number = 0
Objectives[9]mission_Vehicles[3]Failed_Text = 
Objectives[9]mission_Vehicles[4]positionX = 681,1445
Objectives[9]mission_Vehicles[4]positionY = -1532,886
Objectives[9]mission_Vehicles[4]positionZ = 8,894314
Objectives[9]mission_Vehicles[4]Heading = 124,999
Objectives[9]mission_Vehicles[4]Name = Buccaneer Custom
Objectives[9]mission_Vehicles[4]Model = buccaneer2
Objectives[9]mission_Vehicles[4]PrimaryColor = MetallicPurple
Objectives[9]mission_Vehicles[4]SecondaryColor = MetallicPurple
Objectives[9]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[4]HasPearlescent = False
Objectives[9]mission_Vehicles[4]Livery = -1
Objectives[9]mission_Vehicles[4]DirtLevel = 0
Objectives[9]mission_Vehicles[4]LockedForPlayer = False
Objectives[9]mission_Vehicles[4]Locked = False
Objectives[9]mission_Vehicles[4]Alarm = False
Objectives[9]mission_Vehicles[4]HotWired = False
Objectives[9]mission_Vehicles[4]Invincible = False
Objectives[9]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[4]Remove_After = 0
Objectives[9]mission_Vehicles[4]Survive_Number = 0
Objectives[9]mission_Vehicles[4]Failed_Text = 
Objectives[9]mission_Vehicles[5]positionX = 686,9358
Objectives[9]mission_Vehicles[5]positionY = -1511,268
Objectives[9]mission_Vehicles[5]positionZ = 8,89432
Objectives[9]mission_Vehicles[5]Heading = 200,0004
Objectives[9]mission_Vehicles[5]Name = Buccaneer Custom
Objectives[9]mission_Vehicles[5]Model = buccaneer2
Objectives[9]mission_Vehicles[5]PrimaryColor = MetallicPurple
Objectives[9]mission_Vehicles[5]SecondaryColor = MetallicPurple
Objectives[9]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[5]HasPearlescent = False
Objectives[9]mission_Vehicles[5]Livery = -1
Objectives[9]mission_Vehicles[5]DirtLevel = 0
Objectives[9]mission_Vehicles[5]LockedForPlayer = False
Objectives[9]mission_Vehicles[5]Locked = False
Objectives[9]mission_Vehicles[5]Alarm = False
Objectives[9]mission_Vehicles[5]HotWired = False
Objectives[9]mission_Vehicles[5]Invincible = False
Objectives[9]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[5]Remove_After = 0
Objectives[9]mission_Vehicles[5]Survive_Number = 0
Objectives[9]mission_Vehicles[5]Failed_Text = 
Objectives[9]mission_Vehicles[6]positionX = 683,6655
Objectives[9]mission_Vehicles[6]positionY = -1503,426
Objectives[9]mission_Vehicles[6]positionZ = 8,895246
Objectives[9]mission_Vehicles[6]Heading = 115,0003
Objectives[9]mission_Vehicles[6]Name = Buccaneer Custom
Objectives[9]mission_Vehicles[6]Model = buccaneer2
Objectives[9]mission_Vehicles[6]PrimaryColor = MetallicPurple
Objectives[9]mission_Vehicles[6]SecondaryColor = MetallicPurple
Objectives[9]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[6]HasPearlescent = False
Objectives[9]mission_Vehicles[6]Livery = -1
Objectives[9]mission_Vehicles[6]DirtLevel = 0
Objectives[9]mission_Vehicles[6]LockedForPlayer = False
Objectives[9]mission_Vehicles[6]Locked = False
Objectives[9]mission_Vehicles[6]Alarm = False
Objectives[9]mission_Vehicles[6]HotWired = False
Objectives[9]mission_Vehicles[6]Invincible = False
Objectives[9]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[6]Remove_After = 0
Objectives[9]mission_Vehicles[6]Survive_Number = 0
Objectives[9]mission_Vehicles[6]Failed_Text = 
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 440,4074
Objectives[10]positionY = -994,1548
Objectives[10]positionZ = 29,68959
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = 5
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = False
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Get to the ~y~secret meeting~w~.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 682,4889
Objectives[11]positionY = -1521,749
Objectives[11]positionZ = 8,708635
Objectives[11]Heading = -3770
Objectives[11]Diameter = 30
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 15
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 8
Objectives[11]ObjectiveMessages[0]positionX = 682,4889
Objectives[11]ObjectiveMessages[0]positionY = -1521,749
Objectives[11]ObjectiveMessages[0]positionZ = 8,708635
Objectives[11]ObjectiveMessages[0]Message = Meeting with Ballas, LS Canals.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_CALL911
Objectives[11]ObjectiveMessages[0]Sender = iFruit Cloud
Objectives[11]ObjectiveMessages[0]Subject = FROM LSPD 2941
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 681,258
Objectives[11]ObjectiveMessages[1]positionY = -1517,686
Objectives[11]ObjectiveMessages[1]positionZ = 8,708634
Objectives[11]ObjectiveMessages[1]Message = Meeting with the Ballas, huh?
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 1
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 679,9603
Objectives[11]ObjectiveMessages[2]positionY = -1515,293
Objectives[11]ObjectiveMessages[2]positionZ = 8,708634
Objectives[11]ObjectiveMessages[2]Message = Time to mess it up.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 4
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 681,4272
Objectives[11]ObjectiveMessages[3]positionY = -1511,061
Objectives[11]ObjectiveMessages[3]positionZ = 8,708635
Objectives[11]ObjectiveMessages[3]Message = You won't believe what I just found.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = Viper
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 2
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = False
Objectives[11]ObjectiveMessages[3]TypeTextMesage = True
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[4]positionX = 680,6537
Objectives[11]ObjectiveMessages[4]positionY = -1508,468
Objectives[11]ObjectiveMessages[4]positionZ = 8,708748
Objectives[11]ObjectiveMessages[4]Message = What?
Objectives[11]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[11]ObjectiveMessages[4]Sender = Michael
Objectives[11]ObjectiveMessages[4]Subject = 
Objectives[11]ObjectiveMessages[4]MessageColor = White
Objectives[11]ObjectiveMessages[4]PlayFromStart = False
Objectives[11]ObjectiveMessages[4]Delay = True
Objectives[11]ObjectiveMessages[4]DelayTime = 4
Objectives[11]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[4]TypeSubtitle = False
Objectives[11]ObjectiveMessages[4]TypeTextMesage = True
Objectives[11]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[5]positionX = 679,843
Objectives[11]ObjectiveMessages[5]positionY = -1506,278
Objectives[11]ObjectiveMessages[5]positionZ = 8,70905
Objectives[11]ObjectiveMessages[5]Message = A meeting between the police and the Ballas, I will send you a picture.
Objectives[11]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[5]Sender = Viper
Objectives[11]ObjectiveMessages[5]Subject = 
Objectives[11]ObjectiveMessages[5]MessageColor = White
Objectives[11]ObjectiveMessages[5]PlayFromStart = False
Objectives[11]ObjectiveMessages[5]Delay = True
Objectives[11]ObjectiveMessages[5]DelayTime = 6
Objectives[11]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[5]TypeSubtitle = False
Objectives[11]ObjectiveMessages[5]TypeTextMesage = True
Objectives[11]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[6]positionX = 678,9899
Objectives[11]ObjectiveMessages[6]positionY = -1503,258
Objectives[11]ObjectiveMessages[6]positionZ = 8,709408
Objectives[11]ObjectiveMessages[6]Message = [IMAGE]
Objectives[11]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[6]Sender = Viper
Objectives[11]ObjectiveMessages[6]Subject = 
Objectives[11]ObjectiveMessages[6]MessageColor = White
Objectives[11]ObjectiveMessages[6]PlayFromStart = False
Objectives[11]ObjectiveMessages[6]Delay = True
Objectives[11]ObjectiveMessages[6]DelayTime = 8
Objectives[11]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[6]TypeSubtitle = False
Objectives[11]ObjectiveMessages[6]TypeTextMesage = True
Objectives[11]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[7]positionX = 678,3734
Objectives[11]ObjectiveMessages[7]positionY = -1501,367
Objectives[11]ObjectiveMessages[7]positionZ = 8,709538
Objectives[11]ObjectiveMessages[7]Message = Great material, I am gonna expose them with that.
Objectives[11]ObjectiveMessages[7]Contact = CHAR_MICHAEL
Objectives[11]ObjectiveMessages[7]Sender = Michael
Objectives[11]ObjectiveMessages[7]Subject = 
Objectives[11]ObjectiveMessages[7]MessageColor = White
Objectives[11]ObjectiveMessages[7]PlayFromStart = False
Objectives[11]ObjectiveMessages[7]Delay = True
Objectives[11]ObjectiveMessages[7]DelayTime = 10
Objectives[11]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[7]TypeSubtitle = False
Objectives[11]ObjectiveMessages[7]TypeTextMesage = True
Objectives[11]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[12]Text = Clear the ~r~police ~w~and the ~r~Ballas ~w~out.
Objectives[12]Text2 = Pick up the ~g~notepad~w~.
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 681,2672
Objectives[12]positionY = -1516,769
Objectives[12]positionZ = 8,708634
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = True
Objectives[12]Droped_Pickup_Model = prop_notepad_02
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Deliver the ~g~notepad ~w~to ~y~your house~w~.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -3217,596
Objectives[13]positionY = 744,9243
Objectives[13]positionZ = 2,452582
Objectives[13]Heading = -5645
Objectives[13]Diameter = 3
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1,5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = -3212,78
Objectives[13]ObjectiveMessages[0]positionY = 746,9371
Objectives[13]ObjectiveMessages[0]positionZ = 2,451582
Objectives[13]ObjectiveMessages[0]Message = Tell everyone we will meet up at the mountain house.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = Viper
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 4
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -3214,596
Objectives[13]ObjectiveMessages[1]positionY = 749,9534
Objectives[13]ObjectiveMessages[1]positionZ = 2,451582
Objectives[13]ObjectiveMessages[1]Message = Sure.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[13]ObjectiveMessages[1]Sender = Michael
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 6
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

